The hook is around the puzzle sections that mark key points along your avatars journey. Don’t be mistaken thinking this is pure platforming though, there’s a lot more to get to grips with than some well timed jumps.
![the pedestrian ps5 the pedestrian ps5](https://rna-feed.de/wp-content/uploads/2020/08/the-pedestrian-landscape.jpg)
Simple, eh? Solid lines are walked on or act as walls, dotted lines can be passed through, and there are ladders and doors which connect to other signs to allow progress along the route. Each sign is distinct with little room for more than a few platforms and obstacles, and the aim is to make from the entrance to the exit. You’re controlling this avatar, making them move through the sketched 2D pictures and signs that are fixed to the wonderfully rendered 3D “real” world. It opens with a transition from the studio’s logo into a stencil of the global signs for male and female, and lets you take over from there. There’s nothing in the way of narrative in The Pedestrian – this is pure visual design telling a tale and prompting on what to do. Have the team been able to create something that’s intuitive enough to pick up and play? With a set of mechanics that blend 2D and 3D interaction and ask you think not just about the movements within the puzzle, but moving the puzzle around as well, it’s not an easy concept to explain.
![the pedestrian ps5 the pedestrian ps5](https://www.veryaligaming.com/wp-content/uploads/2021/01/22A1E627-819A-4E2F-9909-CEDB2599BA42-768x1101.jpeg)
It’s had a great reception from players so far, and is about to make its debut on consoles. With just a 4 man team, Skookum Arts has managed to produce an entry into the puzzle genre that looks distinctive, feels fresh, and most importantly, makes you think hard.
#The pedestrian ps5 Pc
The Pedestrian started as a small idea between 3 friends that grew legs and scale to become a fully fledged Kickstarter backed game and released on PC at the beginning of 2020 after 7 years of pulling it together.